Sunday, December 18, 2011

GAME Theory and me



Reflections from a Digital Immigrant


There comes a point in every educator's career where the technology surpasses their training, and they must learn to dive in and sink or swim. Teaching Methods classes included a unit on managing an overhead projector and running a VCR, and a Blockbuster car was a teacher's best friend. Today, we are awash in programs and applications, blogs, wikis, twitter-feeds, digital movies, and the limitations in our classroom come not from the standards, or the test driven culture, which is beginning to be cast aside for more effective measure of student learning and achievement, but from our own reluctance of implementing the new, or taking time to wade in and get our feet wet with our students, learning along side them how to navigate wave after wave of new technology that will simply wash over our students and become tools for their twenty-first century lives. (Cennamo, Ross, & Ertmer, 2009, 295) Abrams makes clear that teachers must adapt to the “generation M” student by employing digital content to develop visual and textual literacy, using authentic problem based learning that encourages student communication, collaboration, and critical thinking in creative ways. (Abrams, 2011)


Not a difficult course, but one that required us to step outside out technological comfort zone, to jump into the deep end, and not simply read about infusing technology, this course asked us to use the very technology we all think might make for a great lesson or unit or project or product. Our students will enter a world where borders are meaningless, where collaboration is not done in the same room at the same time, although it can be, where communication happens in a variety of forms for a variety of audiences. To deprive students of the opportunity to be as creative as possible while transforming facts and concepts and big ideas into their every day reality is to deprive them of the ability to think critically about the images and texts they call up on their screens, whether TV, Wii, a desk top, a lap top,a tablet or net book , or even a smart phone. Dr. Abrams reminds us if the technology is out there, they are already using it.

I hesitated at timelines—does everything have to be done on line, in a techno way? Then I stumbled on http://www.xtimeline.com/timeline/Martin-Luther-King through a edutopia discussion page. Then the one on Bob Dylan. Then the one on Roman Civilizations. There are many, many avenues to learning, and in 7th grade, the all lead to Rome. Collaborative timelines on their peek into the history and culture of Rome, any of the other Ancient Civilizations will allow them to explore why China built a wall, or why Rome crumbled, or causes and effects of Jim Crow and Juan Crow laws then and now. Pairing visual with scripted narratives allows students to form teams that work well together to produce something they are interested in learning. (Eagelton and Dobler's QUEST strategies for Internet Inquiry come to mind here, not just the rationale, but the terrific hand outs to guide students inquiry ability. (2009)

For most language arts projects connected to novels or genres, students can easily create digital stories. At first, in the lower grades, students can begin with power point frames and story boards to plot their tales, and as they develop more sophisticated skills, they can easily learn to manipulate images and write scripts to practice both first person narrative along with third person storytelling. The possibilities within social studies and Language Arts together, as a core, are limitless: List some and be inventive, then check the book and cite it.) In middles schools which function in families of teams, students sharing the same four core teachers, cross curricular units allow teachers to support each other dividing up some of the responsibility to lighten the load on the English teacher, by shift responsibility for the research paper to the Social Studies department. Even more liberating are the possibilities within Google Documents. Allowing other students real time access to documents for collaborative writing gives them an audience from the start, and the writing that's produced is far more genuine than pencil and paper essays.

I've been trying to infuse lessons from the AmericanMemory Collection for ten years, looking to it as a starting point for exploration of history and for context and visceral attention- getters in To Kill a Mockingbird or a unit on Out of the Dust. Moving from Monterey and the Land of Steinbeck to Western Carolina and the Upstate area,and its Appalachian, mountain culture, developing oral history, looking to the example set by Rocky Gap High School—maintaining township and county historical archives. As I look to start a career in middle school in North Carolina, I'd love to bring this kind of partnership to the area schools and historical centers and library media centers. I look forward to becoming involved in the Blue Ridge or Upstate Writing projects to help “meld students prior knowledge, personal interests,technology and history of place at the community level” and perhaps also develop “an ongoing, evolving local history project.” (Cennamo, Ross, & Ertmer, 2009, 293).

Having worked in schools deemed average and below by the metrics of testing, high in ELL students and low in socioeconomic status, I see the effects of the digital divide. We are reminded that 40% of students don't have access to the internet. For the schools to embrace the future of learning, they must all go wireless, and have enough laptops or tablets for them to be regular member of a class, not just once in a while library add ons. Longer term projects, with regular check in (How We Doing Wednesdays?) and scheduled work time built into the unit will let student have control over their learning in a way that the content and he technological literacy are blended. Using tech to talk about plot, character, setting, theme, conflict & resolution, or character development, is a demonstration of understanding that cannot be captured in forced choice multiple selection testing that is so inexpensive to evaluate, which measures, by and large, income levels of various zip codes. Evaluate children on what they do well, with pieces and project they select, that best demonstrates their growth and achievement, that thy must justify in writing. That’s a portfolio. That's an assessment of student work that takes into consideration day to day learnings rather than rote memorization of fact in isolation.

SO, to revisit my own GAME PLAN:
Goal: To bring 21st Century learning tools into the classroom seamlessly. Wherever I land, the schools will have a plan in place. It is incumbent upon me to familiarize myself with the over arching plan, and then look for ways to actively bring technology in to support the learning in my classroom. Until the Computer or laptop or tablet is seen as nothing more than a pencil or a pen,a tool with which to complete a job, then we are not adequately preparing our students.

Actions: Here, I underestimated the number of actions I might have to take,a d the number of mistakes I might have to make, to implement blogs and wikis and RRS feeds and aggregators. Each of these tools, even something as seemingly self explanatory as Google, requires a specific skill set, where we have to set a goal, take action to achieve it, monitor the attempts, then evaluate the results against goals, which creates a recursive process for learning, and establishes a mindset, complete with neurological pathways that gears one for successful academic achievement.
Monitor: Where the GAME plan is more adaptable is with non academic subjects. Once the realizations settles in that we all do this in order to self direct our own learning, be it for school, for learning to spin a basketball on a finger, or how to play the latest version of Angry Birds, metacognitive awareness of learning becomes then, the guide.
Evaluate: It doesn't matter what we learn, so long as we've laid down a basic foundation for how to learn that can be carried from childhood classroom inquiry to deeply personal and authentic what do I do now for my mother inquiry. Equally as important CREDE's belief that we are all teaching the super-curriculum of language, it follows then, that we are also teaching the meta-curriculum of metacognition, to allow our students to learn how to learn, so they can learn for themselves when their fuse is lit and they need to learn it now.

How does that translate into my teaching?
A Wish List...
    1.Post hole lesson, to dig a hole for them to fill
  1. Quest in each unit---looking for parts to a puzzle.
  2. Self directed learning timelines and check lists
  3. blogs on novel discussions 1 plus two more
  4. learn more about wikis and how to navigate successfully
  5. Google Docs and Google Notebooks
  6. Digital story process. Abrams site.
  7. Need for a way to manage bookmarks, and learn to use stumble-on, digg etc. as a way to pre-approve search sites and limit wasted time in lab.
  8. Grant writing for C.O.W. Cart—36 MacBooks.
  9. Partnering with Blue Ridge Writing project.

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